About
I'm Lino Iten, a part-time computer science student and developer based in Zug, Switzerland.
Currently in my 5th semester at HSLU while building and maintaining Pixel Odyssey, a mobile MMORPG that's been live for three years.
The Mission
Software today often promises simplicity but delivers complexity. Enterprise tools with big names and bigger promises that end up being too robust for their purpose.
Iten Interactive goes against this grain. We create software that is genuinely simple. Always focused on meaningful interactions between user and system.
How I Work
Every project is a learning opportunity. From distributed systems architecture to shader programming with React Native Skia. From community management to UI design that actually makes sense.
The goal isn't to compete with enterprise solutions—it's to offer an alternative philosophy where software serves humans, not the other way around.