Pixel Odyssey
A learning journey through multiplayer architecture
Three years live with 1,000+ monthly players. A testbed for exploring the challenges of real-time multiplayer game systems.
Architecture Deep Dives
Observable-driven client state • Bit-packed game data compression • Action validation & batching • Postgres partitioning • Type-safe game logic
Implementation
TypeScript • React Native • Legend State Observables • Zod validation • Supabase • AWS SQS • Skia rendering • Postgres partitions