Pixel Odyssey

A learning journey through multiplayer architecture

Three years live with 1,000+ monthly players. A testbed for exploring the challenges of real-time multiplayer game systems.

Architecture Deep Dives

Observable-driven client state • Bit-packed game data compression • Action validation & batching • Postgres partitioning • Type-safe game logic

Implementation

TypeScript • React Native • Legend State Observables • Zod validation • Supabase • AWS SQS • Skia rendering • Postgres partitions